Keys prove consent.
No key should
become a king.
Vault challenges five authority strategies across five hostile worlds. It proves threshold safety, recovery and rotation without accepting secret material, generating keys, producing signatures, taking custody, creating transactions or moving assets.
01COMMIT
02MAP
03DISTRIBUTE
04CHALLENGE
05SIMULATE
06RECOVER
07ROTATE
08PROVE
09AUTHORIZE
10SEAL
010203040506070809101112
5 / 7THRESHOLD AUTHORITY
Commit the policy.
Challenge the keys.
01AUTHORITY◆
02COMMITMENT◆
03THRESHOLD◆
04INDEPENDENCE◆
05COMPROMISE◆
06COLLUSION◆
07RECOVERY◆
08ROTATION◆
09ASSURANCE◆
10POLICY◆
11HUMANITY◆
12EXPOSURE◆
SOVEREIGN PRINCIPALcheckingDEVICE-BOUND / HUMAN DECISION / REPLAY-SAFE
Possession is not
sovereign authority.
Bind key-set, policy and recovery evidence, then challenge five hostile authority worlds.